Abyss Lantern: Deep Rescue
Station Nereid has gone silent at the bottom of the trench. Thirty-eight crew are waiting. Pilot an old bathysphere down through four ocean zones, rescue who you can, and keep your lantern lit.
Coming soon to Google Play
Dive deeper than any chart
From sunlit shallows to the Twilight and Midnight zones and the black Abyss, each darker and stranger than the last.
Escape pods drift through the dark with their beacons blinking. Bring home all 38 survivors of Station Nereid.
Oxygen drains on every dive, and a cracked hull leaks it faster. Grab air canisters and keep the hull in one piece.
Clear the water with a sonar pulse or plough through danger behind a shield. Anglerfish, urchins and worse are waiting.
Spend the copepods you collect on stronger hull plating, a bigger oxygen tank, a longer shield and more sonar.
No account, no tracking. One thumb to steer, drag anywhere on the screen.
"…something down here is waking up…"
Six days ago, Station Nereid stopped answering. No submarine can reach them in time, except one old bathysphere, and its pilot. You.